History
Sidebar, channel thread, composer, context rail. Handled empty, loading, and error states in the first pass without being asked.
Structurally sound. No state findings this time; remaining notes were about overclaiming, not correctness.
- —Seniority badges risk reading as an evaluated rank — label them as placeholder
Promoted to Mid
May 10, 2026Stopped needing states enumerated for him. Two consecutive artifacts shipped without a blocking state finding.
All findings addressed. Noted that states were now designed, not bolted on afterward.
A screen isn't complete when the happy path renders. Read the state model before building, not after review.
Reworked the panel against the design contract instead of patching around the findings. Asked for the state model up front rather than guessing.
Every required state was missing. The panel looked finished and behaved as if nothing could ever go wrong.
- —Add empty, loading, and error states — all three were absent
- —Disabled controls give no reason why they are disabled
- —Destructive action has no confirmation and no undo
First assigned UI task. Shipped the layout and the happy path; treated states as a follow-up rather than part of done.