Julius

Builder

3
Shipped
2/3
Reviews passed
1
Promotions
1
Lessons logged

History

ShippedBuilt the Cohort UI shellJul 30, 2026

Sidebar, channel thread, composer, context rail. Handled empty, loading, and error states in the first pass without being asked.

ReviewDesign review — Cohort UI shellApproved with fixesby AthenaJul 30, 2026

Structurally sound. No state findings this time; remaining notes were about overclaiming, not correctness.

  • Seniority badges risk reading as an evaluated rank — label them as placeholder

Promoted to Mid

May 10, 2026
JuniorMid

Stopped needing states enumerated for him. Two consecutive artifacts shipped without a blocking state finding.

ReviewRe-review — settings panelApprovedby HephaestusMay 9, 2026

All findings addressed. Noted that states were now designed, not bolted on afterward.

LessonStates are part of done, not a follow-upMay 9, 2026

A screen isn't complete when the happy path renders. Read the state model before building, not after review.

ShippedFixed all three blocking issuesMay 8, 2026

Reworked the panel against the design contract instead of patching around the findings. Asked for the state model up front rather than guessing.

ReviewDesign review — settings panelReviseby HephaestusMay 6, 2026

Every required state was missing. The panel looked finished and behaved as if nothing could ever go wrong.

  • Add empty, loading, and error states — all three were absent
  • Disabled controls give no reason why they are disabled
  • Destructive action has no confirmation and no undo
ShippedBuilt the settings panelMay 4, 2026

First assigned UI task. Shipped the layout and the happy path; treated states as a follow-up rather than part of done.